I love this idea simply because I love the idea of encouraging smart people to do smart things in the Boston area. Cambridge, home to MIT, has some very smart people with presumably great ideas. The CIC attempts to keep those people close to home, instead of in Silicon Valley.
I'd like to focus on Conduit Labs, the makers of LoudCrowd, a new type of social videogame centered around dance. At first glance, I must say, Conduit Labs really can't go wrong here: Guitar Hero has paved the way for social videogames entering the mainstream of "cool", and LoudCrowd is probably hoping to pick up where Dance Dance Revolution left off.
Unfortunately, this article exposes a fairly serious weakness in the Conduit team: usability testing. Here's one example:
"Conduit Chief Nabeel Hyatt stands over one of the LoudCrowd testers, Lise Caldara...[who says]
"I like the background. It's awesome," she says. But then she hesitates. "I don't know how to start," she says. "This looks cool. Very confusing, but . . . nice."
...
Hyatt prompts her. "Click for dance," he says."
It seems crystal clear to me that if you have to tell your users what to do, if you're confusing your users as to the entire point of the game- there's your usability test. Go back and start over.
Steve Krug is considered to a god of usability testing, so maybe picking up a copy of his book would do Conduit some good. I haven't read his book, but it looks absolutely great, and I plan to pick up a copy soon. The great Jeff Atwood of Coding Horror agrees about Steve.
In closing,
EDIT:
Conduit comments that the article was embellished. See below.
PS:
Sorry for the lack of posts lately. I just reformatted and reinstalled (by choice, thankfully), so I've been setting up for the past few days, and that will continue for the rest of the week. I'll do a writeup of what I've discovered when I'm done.
2 comments:
excellent point. For the record we agree, and I didn't actually say that. It was the reporters embelishment to show they users were having difficulty understanding where to click (which they were, this was an early user test a few months ago). But no, I did not and would not advise a tester unless the user was so blocked it would proclude being able to continue the test. And of course, would make a note of the fail point.
Still, a good point to make as it's an easy thing to slip on when you love what you are building and hate watching people struggle.
Argh, I hate reporters. At least your article came off very positive, I think it will get you guys some good attention.
I'll update the article with your comments. I agree, it's not easy to stand back- I do it all the time and I only develop for a few people for fun.
Good luck with your product. I think you'll do well, and I like your energy.
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